"We don't want that scenario": Skyrim had to change a major Oblivion problem, says Todd Howard

Summary
"You get this loop of playing the game for three hours, then realizing that was a waste of time"
Description from Gamesradar.
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"We don't want that scenario": Skyrim had to change a major Oblivion problem, says Todd Howard
"You get this loop of playing the game for three hours, then realizing that was a waste of time"


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